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Unforeseen consequences half life
Unforeseen consequences half life













unforeseen consequences half life

Most of the people who were behind HL are long gone from Valve. I'm saddened as well that noone from Valve was willing talk about HL, but at the same time.I completely understand. I hope they don't pull a Valve and stop releasing interesting stuff :P Truly one of the biggest losses in gaming, imho.Īnd yeah, Noclip is a godsend. But in regards to Half-Life, it's so odd to see there are dedicated fans who gladly spend thousands of hours remaking these games for free and there's hundreds of thousands if not millions of people ready to play these versions, but Valve just doesn't care seemingly. But the memories remain, at least, and games like Half-Life 1 and 2 still hold up in many ways to this day, so kudos to (old) Valve for them. But between Quake Champions not making an impact, Unreal Tournament 4 being a half-assed effort that is now effectively canned too, Duke Nukem as good as dead, an era certainly seems to be gone for good. disappear.ĭoom bounced back from a possibly even more unlikely situation, who knows if Half-Life can. Overall, such a sad thing to see an iconic, legendary, revolutionary franchise that printed tons of money just. Also especially appreciated the insight on the engine by modders.

unforeseen consequences half life

Cool to see them talk about Titanfall 2 which definitely felt like the spiritual successor to Half-Life 2 at times. Also a bit overly long and overexplained at times probably, but still, overall a very enjoyable ride that brings back a lot of memories, especially those incredible HL2 tech demos I must have watched a hundred times at the time. Interesting documentary, largely limited obviously by the fact Valve once again refused to talk anything Half-Life.















Unforeseen consequences half life